Ra.x*ra.y * cam - ra.z*sa, ra.y*ra.y * cam + ca, ra.z*ra.y * cam + ra.x*sa, Ra.x*ra.x * cam + ca, ra.y*ra.x * cam + ra.z*sa, ra.z*ra.x * cam - ra.y*sa, axisįloat a = acos( dot(z2, z1) ) // rot. Position.y = - cos(angle)*origPosition.y įloat3 v = float3( position.x, position.y, 0 ) Position.z = - sin(angle)*origPosition.y Position.z = posFirstRot - (origPosition.z - posAfterRot) įloat angle = (origPosition.z - posAfterBottom) / crawlerRadius ![]() Position.z = posFirstRot + sin(angle)*origPosition.y How do I convert a shader from FS19 to 22įloat angle = (origPosition.z - posFirstRot) / crawlerRadius
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